Football Gazzetta, Manager, Football G MIN DEVELOPMENT

Technical development report · 26 October 2026

FGM Engine V1.0

The football logic behind the broadcast, the tactical pitch and the commentary.

FGM Engine V1.0 resolves managed matches using player positions, tactical instructions, individual attributes and remaining energy. Passes, carries, challenges and shots create a shared event record, consumed by all three match views in the app.

Actual development build showing FGM Engine V1.0 in the 3D match view
Actual iPad development capture · 3D match presentation

How a passage of play is decided

The player on the ball assesses teammates, forward progress, distance and opponents covering passing lanes. Passing instructions influence the options. A pass can reach its intended receiver, be intercepted, run out of play or trigger an offside decision.

Teammates move according to the formation and phase of play. The nearest defender responds to pressing instructions. Passing and finishing draw on the players’ original attributes; energy changes over the match and influences execution.

The decisions you can affect

Manager’s instructionEngine behaviour
Formation and dutiesPlayer shape and support destinations
Passing stylePreferred passing distance and forward ambition
PressingPressure on the ball and energy cost
TempoMovement, workload and shooting decisions
SubstitutionsNew player attributes and energy in the active team

Follow the same match in three ways

In the app, 3D and 2D read the same recorded player and ball positions. Text commentary reads the events behind those movements. Changing the view does not reroll the score, pass or shot. The still image above shows the current development app’s 3D match view. Stadium construction is demonstrated separately on the homepage.

Read what happened

Live analysis shows shots, shots on target, pass completion, possession, corners, fouls, offsides and team energy. An original expected-goals estimate considers the shooting position, angle, pressure, finishing, goalkeeper and energy. Completed managed fixtures retain their engine report.

Save and continue

The match checkpoint retains the simulation state, random streams, tactical instructions and substitution history. Automated tests compare a resumed match with uninterrupted play, and replay the same commands from the original match snapshot.

Development scope

V1.0 uses discrete football decisions with animated movement between them. Continuous ball physics, a complete contact-animation library, cards, injuries, added time and open-play extra time remain further work. Background fixtures currently use a lighter simulation. The shared V1.0 presentation applies to new managed matches; matches already underway in older saves retain their original logic.

Behaviour and balance continue to be tested. This is a development engine, and the website is not an announcement that the full game is ready for sale.